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Principal Product / Principal UI UX Designer / UI Tech

nDreams Collection

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ABOUT THE PROJECT

I have directed the "zero-to-one" product development for multiple titles at nDreams, establishing the foundational design and technical pre-visualisation for each project. My role combines high-level product ownership with hands-on execution, delivering complex gameplay mechanics and UMG solutions through Blueprint visual scripting in Unreal Engine. I define the creative vision by authoring technical product specifications and pitch decks to facilitate strategic investment, while simultaneously managing production pipelines to ensure visual consistency. By leading cross-disciplinary workshops and interactive prototyping in Figma, I align engineering and design teams to translate abstract roadmaps into tangible, high-performance VR products. My focus remains on bridging the gap between technical constraints and commercial goals to drive the precise delivery of immersive experiences.

  • Service

    Principal Product | Principal UI UX Designer

  • Client

    nDreams

  • Live

    Jan 2024 - Present

This trailer highlights the collective capabilities and immersive experiences built during my time at nDreams. While much of my recent work on unannounced titles is currently under wraps due to NDA, these projects will be surfaced in dedicated case studies once they break cover. In the meantime, this showcase captures the bar for quality and spatial innovation we set as a team.

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