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Hi there!

I'm Raj Kumar a Creative Director a Product Designer a UI UX Designer

I make the complex simple.

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MY SKILLS

Over the past two decades, I've cultivated a rich array of digital skills that form the cornerstone of my expertise.

UX Design
UI Design
Animation
Product Design
Creative Direction
Marketing
User Research
XR Design
Business Strategy

Experience

I leverage a high-level digital toolkit to drive execution on Tier 1 projects. My focus is on translating complex technical capabilities into measurable, high-impact results across the enterprise.

nDREAMS

Principal Product / Principal UI UX Designer I UI Tech (Jan 2024 - Present)

Spearheaded "zero to one" development for 9+ titles, driving early-stage product design, pre-visualisation, asset creation, and final delivery.

Executed advanced technical solutions and gameplay mechanics in Unreal Engine, demonstrating excellence in UMG, complex material creation, and Blueprint visual scripting.

Led in-depth interactive prototyping in Figma and facilitated cross-disciplinary workshops in Figma and FigJam to align creative, design, and technical teams.

Steered overarching art direction and managed targeted production pipelines, establishing cohesive visual identities and streamlining development workflows.

Authored comprehensive game style guides, technical product specifications, and compelling pitch decks designed to support strategic investment rounds.

NIKE | REBEL GIRLS | JACK MORTON

Creative Director I UX Lead (May 2023 - Present)

Orchestrated the creative vision for a high-profile Women's World Cup gamification experience, ensuring brand alignment and peak engagement on a global stage.

Led a multidisciplinary, cross-functional team across multiple time zones, streamlining collaboration between engineering and design to meet rigorous tournament deadlines.

Spearheaded the UX research and prototyping framework, utilising Figma to translate complex user data into high-conversion, intuitive digital interfaces for a global audience.

Orchestrated the end-to-end product roadmap, bridging technical constraints with immersive storytelling to deliver a seamless, localised experience on a world stage.

WONDERBLY

Lead Product Owner (Aug 2022 - Oct 2022)

Orchestrated global expansion strategy by identifying high-growth market opportunities and leading cross-functional alignment to execute long-term international roadmaps.

Architected end-to-end product flow redesign, optimising the user journey and implementing a scalable strategy that enhanced overall product performance.

Directed comprehensive user testing and market research to drive product-led growth initiatives and validate features for diverse global audiences.

Championed creative vision and stakeholder collaboration, bridging the gap between design, engineering, and business goals to deliver a cohesive product suite.

Influenced strategic product roadmapping, balancing immediate tactical wins with visionary long-term development to sustain competitive advantage.

ATlANTIC PRODUCTIONS

Creative Director / UX Manager | Product Designer | UI UX Lead (Sep 2021 - May 2022)

Directed the end-to-end creative vision and UX strategy for high-impact carbon reduction initiatives, ensuring technical complexity was translated into seamless, mission-critical user experiences.

Architected end-to-end product flow redesign, optimising the user journey and implementing a scalable strategy that enhanced overall product performance.

Led multi-disciplinary production teams within high-pressure environments, consistently delivering complex, large-scale projects ahead of rigorous global deadlines.

Facilitated cross-functional collaboration among diverse stakeholders and executive leadership to align creative output with overarching organisational objectives and sustainability goals.

Championed flagship product showcases at COP26, representing the organisation on a global stage to drive engagement with international policy leaders and industry partners.

FITXR

UX Lead / Lead Product / Creative Director (Mar 2019 - Feb 2021)

Directed comprehensive creative vision and UI/UX overhauls, leveraging data analytics to maintain a consistent 4.4/5 user app rating.

Led departmental expansion, managing multi-disciplinary creative teams while scaling organisational headcount from 12 to 60 employees.

Secured strategic Meta partnerships and venture funding, resulting in the "Best VR Fitness Product of 2020" industry award.

Executed global marketing strategy and virtual production, gaining high-profile features across the BBC and major international media outlets.

Governed executive-level stakeholder relationships, holding regular strategy sessions to align product roadmaps with key platform partner objectives.

PlayrMakr

UX Lead / Art Director / Product Owner (Mar 2017 - Nov 2018)

Directed art and UX strategy for a premier soccer mobile application, ensuring high-impact visual and functional alignment.

Managed remote production across three global time zones, optimising workflows and maintaining seamless collaboration for distributed creative teams.

Delivered a comprehensive UX overhaul via high-fidelity prototypes, significantly elevating product usability and modernising the interface.

Guided high-profile client relationships, expertly balancing complex expectations with sophisticated design solutions under rigorous professional standards.

INITION

Lead Product Owner (Sep 2016 - Dec 2016)

First contract appointed after creating my own limited company.

Role required Creative UX Solutions, Artistic Direction, Product Ownership and Production for 2 major enterprises.

Works exhibited at the Excel Centre and the Burj Khalifa.

NATURALMOTION / ZYNGA

UI UX Lead (Sep 2013 - Sep 2016)

Led Art Direction/Management and UX for various blockbuster games.

UX principles and Art Design within these apps have set the standard for modern mobile app design.

Mentored junior staff and led many workshops on UX principles, User Research, Art Direction, VFX and Creative Solving.

Led the Creative Vision, UI/UX and E-Commerce strategies for an unannounced Fashion App. This particular App was a major contributor to the acquisition of Naturalmotion by Zynga.

The Lifestyle App pushed technology to the edge of it’s capability, whilst also pioneering new systems, that are only now becoming a reality in modern franchises.

Assisted the CSR team in creating systems that are used as a baseline standard across all industries.

Appointed to London’s branch to help stabilise a faltering project. Successfully improved the project's UX, design, and project management, resulting in a break-even point within three months of release and sustained success.

BLITZ GAMES STUDIOS

UI Artist | UI Lead (Sep 2010 - May 2013)

Conceptualised and developed many experiences for Kinect, Xbox, PC, Nintendo, Playstation and Touch titles.

Mentored junior artists in Art Direction, VFX and Motion Graphics.

Worked with the Center for the Intrepid, to assist with recovery for people returning from war zones.

Trained to lead within my own disciplines.

KUJU / ZOE MODE

UI Artist (Apr 2008 - May 2010)

My initial bout in Game Development where my skill set blossomed.

Worked on a number of viral karaoke games, which allowed for great insight into actionable analytics and product management.

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